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Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children.

, , , and . IVA, volume 10498 of Lecture Notes in Computer Science, page 360-373. Springer, (2017)

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Friends or Foes?: Socioemotional Support and Gaze Behaviors in Mixed Groups of Humans and Robots., , , , , and . HRI, page 279-288. ACM, (2018)Boosting Children's Creativity through Creative Interactions with Social Robots., , , and . HRI, page 591-592. IEEE/ACM, (2016)Creativity Encounters Between Children and Robots., , , and . HRI, page 379-388. ACM, (2020)Effects of fear-relevant stimuli on attention: Integrating gaze data with subliminal exposure., , and . MeMeA, page 8-13. IEEE, (2014)YOLO - Your Own Living Object., , , and . HRI (Companion), page 638. ACM, (2020)Empathy and Prosociality in Social Agents., , , , and . The Handbook on Socially Interactive Agents (1), volume 37 of ACM Books, ACM / Morgan & Claypool, (2021)Exploring Prosociality in Human-Robot Teams., , , , , , , and . HRI, page 143-151. IEEE, (2019)Cubus: Autonomous Embodied Characters to Stimulate Creative Idea Generation in Groups of Children., , , and . IVA, volume 10498 of Lecture Notes in Computer Science, page 360-373. Springer, (2017)The brain mapping of emotion in human faces: Clinical aplication in epilepsy., , , and . MeMeA, page 46-49. IEEE, (2014)That's AWESOME: Awareness While Experiencing and Surfing On Movies through Emotions., , , , , , , , and . IMX Workshops, page 110-117. ACM, (2023)