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The design and implementation of dynamic interactive agents in virtual basketball.

. Kyoto University, Japan, (2015)

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Enhancing Communication through Distributed Mixed Reality., , and . AMT, volume 8610 of Lecture Notes in Computer Science, page 501-512. Springer, (2014)Designing Precise and Robust Dialogue Response Evaluators., , and . ACL, page 26-33. Association for Computational Linguistics, (2020)Response Generation to Out-of-Database Questions for Example-Based Dialogue Systems., , , , and . IWSDS, volume 704 of Lecture Notes in Electrical Engineering, page 303-317. Springer, (2020)Engagement Recognition in Spoken Dialogue via Neural Network by Aggregating Different Annotators' Models., , , and . INTERSPEECH, page 616-620. ISCA, (2018)Annotation and analysis of listener's engagement based on multi-modal behaviors., , , , and . MA3HMI@ICMI, page 25-32. ACM, (2016)The design and implementation of dynamic interactive agents in virtual basketball.. Kyoto University, Japan, (2015)Semi-autonomous avatar enabling unconstrained parallel conversations -seamless hybrid of WOZ and autonomous dialogue systems-., , , , and . Adv. Robotics, 35 (11): 657-663 (2021)Engagement-Based Adaptive Behaviors for Laboratory Guide in Human-Robot Dialogue., , , , and . IWSDS, volume 714 of Lecture Notes in Electrical Engineering, page 129-139. Springer, (2019)Alzheimer's Dementia Detection through Spontaneous Dialogue with Proactive Robotic Listeners., , , , and . HRI, page 875-879. IEEE / ACM, (2022)Utterance Behavior of Users While Playing Basketball with a Virtual Teammate., , and . ICAART (1), page 28-38. SciTePress, (2017)