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, , , , and . Advances in Computer Entertainment Technology, page 51. ACM, (2006)

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PYA-CAM for hand alphabet learning., , , and . AMT, page 177-178. IEEE, (2005)Design and evaluation of a virtual mobile time machine in education., , , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 334-337. ACM, (2008)Enjoyable "LEGS" system deepens children's learning in a zoo., , , , , , , , and . IDC, page 262-265. ACM, (2010)Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children., , , , , and . ICEC, volume 6243 of Lecture Notes in Computer Science, page 493-495. Springer, (2010)Practice! YUBIMOJI AIUEO for Japanese Hand Language Learning., , , and . ICEC, volume 3166 of Lecture Notes in Computer Science, page 114-119. Springer, (2004)KIKIWAKE: participatory design of language play game for children to promote creative activitybased on recognition of japanese phonology., , , , , , , , , and . IDC, page 265-268. ACM, (2014)StampOn in a museum: helping children's scientific inquiry., , , , and . IDC, page 233-236. ACM, (2014)Visitor movement as implicit human-computer interactions in museums., , and . ICLS (3), page 67-69. International Society of the Learning Sciences, (2008)Edutaining school pupils for Japanese hand alphabets., , , and . Advances in Computer Entertainment Technology, page 217-221. ACM, (2004)Content Design for Learning Support in Museum: Research on Exhibition Support System Using Tactile Senses., , , and . ICEC, volume 14455 of Lecture Notes in Computer Science, page 193-200. Springer, (2023)