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A bottom-up method for developing a trait-based model of player behavior., , , , , , , и . CHI PLAY, стр. 427-428. ACM, (2014)Arrrgghh!!!: blending quantitative and qualitative methods to detect player frustration., , и . FDG, стр. 61-68. ACM, (2011)Interview with Aki Järvinen from Digital Chocolate.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Tool Design Jam: Designing tools for Games User Research., , , , , и . CHI PLAY, стр. 827-831. ACM, (2015)For Honor, for Toxicity: Detecting Toxic Behavior through Gameplay., , , , и . Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 253:1-253:29 (2021)From Data Humanism to Metaphorical Visualization - An Educational Game Case Study., , , и . HCI (49), том 1655 из Communications in Computer and Information Science, стр. 109-117. Springer, (2022)Gamifying Research: Strategies, Opportunities, Challenges, Ethics., , , , , и . CHI Extended Abstracts, стр. 2421-2424. ACM, (2015)Hold My Hand: Impact of Intimate Controllers on Player Experience., , и . CoG, стр. 261-266. IEEE, (2020)Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play., , , , и . CHI, стр. 259. ACM, (2019)Interview with Simon Møller from Kiloo.. Game Analytics, Maximizing the Value of Player Data, Springer, (2013)