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The "White-Eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs., и . DiGRA Conference, (2005)Using self-aware agents to analyze public self-consciousness in the iterated prisoner's dilemma., , и . Simulation, 87 (7): 600-615 (2011)Indicator products for observing market conditions and game trends in MMOG., , , и . FDG, стр. 54:1-54:5. ACM, (2017)The legal crisis of next generation robots: on safety intelligence., , и . ICAIL, стр. 205-209. ACM, (2007)Combining Motifs and Small-World Properties to Explore Complex Networks in Local and Global Views., , и . IC-AI, стр. 842-845. CSREA Press, (2007)Evaluating Subjective Compositions by the Cooperation Between Human and Adaptive Agents., , , и . MICAI, том 4293 из Lecture Notes in Computer Science, стр. 974-984. Springer, (2006)Comments on Ä computational evolutionary approach to evolving game strategies and cooperation"., и . IEEE Trans. Syst. Man Cybern. Part B, 34 (3): 1569-1572 (2004)Designing an Educational Game with Customized Scaffolds for Learning Physics., , и . IIAI-AAI, стр. 303-306. IEEE Computer Society, (2015)Using global diversity and local features to identify influential social network spreaders., , и . ASONAM, стр. 948-953. IEEE Computer Society, (2014)Using Genetic Algorithms in Structuring a Fuzzy Rulebase., и . ICGA, стр. 655. Morgan Kaufmann, (1993)