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Hand-in-Air (HiA) and Hand-on-Target (HoT) Style Gesture Cues for Mixed Reality Collaboration.

, , , , , and . IEEE Access, (2020)

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Interfaces For Wearable Computers., and . VRAIS, page 290. IEEE Computer Society, (1998)FingARtips: gesture based direct manipulation in Augmented Reality., , , and . GRAPHITE, page 212-221. ACM, (2004)Mobile maze: a comparison of camera based mobile game human interfaces., , and . Mobile HCI, page 329-330. ACM, (2005)3D palette: a virtual reality content creation tool., , , and . VRST, page 155-156. ACM, (1997)A framework and testbed for studying manipulation techniques for immersive VR., , , and . VRST, page 21-28. ACM, (1997)Special Issue on Highlights of ACM Intelligent User Interface (IUI) 2018., , and . ACM Trans. Interact. Intell. Syst., 10 (1): 1:1-1:3 (2020)Sound sample detection and numerosity estimation using auditory display., , , and . ACM Trans. Appl. Percept., 10 (1): 4:1-4:18 (2013)The Effect of View Independence in a Collaborative AR System., and . Comput. Support. Cooperative Work., 24 (6): 563-589 (2015)Exploring the Value of Shared Experience in Augmented Reality Games., , , and . HCI (38), volume 1224 of Communications in Computer and Information Science, page 462-469. Springer, (2020)Neurophysiological Effects of Presence in Calm Virtual Environments., , , , and . VR Workshops, page 745-746. IEEE, (2020)