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CrowdCamp 2013: rapidly iterating crowd ideas., , , , , и . CSCW Companion, стр. 313-314. ACM, (2013)VizLens: A Robust and Interactive Screen Reader for Interfaces in the Real World., , , , , , и . UIST, стр. 651-664. ACM, (2016)Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities., , , , и . CSCW, стр. 1682-1693. ACM, (2015)Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques., , и . ASSETS, стр. 73-80. ACM, (2008)Creating accessible PDFs for conference proceedings., , и . W4A, стр. 34:1-34:4. ACM, (2015)DytectiveU: A Game to Train the Difficulties and the Strengths of Children with Dyslexia., , , , , и . ASSETS, стр. 319-320. ACM, (2017)A Spellchecker for Dyslexia., , и . ASSETS, стр. 39-47. ACM, (2015)Exploring the Data Tracking and Sharing Preferences of Wheelchair Athletes., , и . ASSETS, стр. 242-248. ACM, (2018)Aided Nonverbal Communication through Physical Expressive Objects., , , , , и . ASSETS, стр. 43:1-43:11. ACM, (2021)Inspiring blind high school students to pursue computer science with instant messaging chatbots., , , , , и . SIGCSE, стр. 449-453. ACM, (2008)