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Enriching Evaluation in Video Games., , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 519-522. Springer, (2011)The influence of a biopsychosocial educational internet-based intervention on pain, dysfunction, quality of life, and pain cognition in chronic low back pain patients in primary care: a mixed methods approach., , , , , and . BMC Medical Informatics Decis. Mak., (2015)Ethnographic analysis, design and development of an app to offer an autonomous rehabilitation process to patients., and . REHAB, page 39-42. ACM, (2019)Z Generation and Fortnite: New Ethical Paradigms in Video Games Design., , , , , and . Interacción, page 4:1-4:2. ACM, (2019)Sex with robots: analyzing the gender and ethics approaches in design., , and . Interacción, page 49:1-49:8. ACM, (2019)Ontology-Based Retrieval of Human Speech., , , , , , , , , and 1 other author(s). DEXA Workshops, page 485-489. IEEE Computer Society, (2007)Gender Design Methods for Engineering, Responsible Innovation and Interaction., , , and . Interacción, page 40:1-40:2. ACM, (2018)Intergenerational computer interaction in a co-creation application., , , and . Interacción, page 10:1-10:5. ACM, (2021)Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces., , , and . Interacción, page 13:1-13:5. ACM, (2021)Managing emotions for the treatment of patients with chronic low back pain., , and . Interacción, page 30. ACM, (2016)