From post

Online Peer Support Groups to Combat Digital Addiction: User Acceptance and Rejection Factors.

, , , , и . WorldCIST (3), том 932 из Advances in Intelligent Systems and Computing, стр. 139-150. Springer, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

On the Need for Cultural Sensitivity in Digital Wellbeing Tools and Messages: A UK-China Comparison., , , , и . WorldCIST (2), том 1160 из Advances in Intelligent Systems and Computing, стр. 723-733. Springer, (2020)Predictors of Acceptance and Rejection of Online Peer Support Groups as a Digital Wellbeing Tool., , , , и . WorldCIST (3), том 1161 из Advances in Intelligent Systems and Computing, стр. 95-107. Springer, (2020)Goal Setting for Persuasive Information Systems: Five Reference Checklists., , , , , и . PERSUASIVE, том 11433 из Lecture Notes in Computer Science, стр. 237-253. Springer, (2019)Online Peer Support Groups to Combat Digital Addiction: User Acceptance and Rejection Factors., , , , и . WorldCIST (3), том 932 из Advances in Intelligent Systems and Computing, стр. 139-150. Springer, (2019)Digital Addiction: Negative Life Experiences and Potential for Technology-Assisted Solutions., , , , , , и . WorldCIST (2), том 931 из Advances in Intelligent Systems and Computing, стр. 921-931. Springer, (2019)Conceptualising Gamification Risks to Teamwork within Enterprise., , , , , и . PoEM, том 335 из Lecture Notes in Business Information Processing, стр. 105-120. Springer, (2018)