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A hybrid matchmaking approach in the ambient assisted living domain.

, , , , and . Univers. Access Inf. Soc., 21 (1): 53-70 (2022)

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Supporting Conversation for People with Dementia by Introducing a Computer-Based Third Element to the Interaction., , , , , and . HCI (22), volume 8025 of Lecture Notes in Computer Science, page 143-149. Springer, (2013)Digital Video Games for Older Adults with Cognitive Impairment., , , , , and . ICCHP (1), volume 8547 of Lecture Notes in Computer Science, page 264-271. Springer, (2014)A CTA-DCD Model to Determine Design Requirements for Technology to Support People with Mild Cognitive Impairment / Dementia at Work., , , , , , , and . CogSci, page 3358. cognitivesciencesociety.org, (2019)A hybrid matchmaking approach in the ambient assisted living domain., , , , and . Univers. Access Inf. Soc., 21 (1): 53-70 (2022)Comparing Recent Reviews About Touchscreens for Dementia with Lessons Learnt from the Field., , , and . AAATE Conf., volume 242 of Studies in Health Technology and Informatics, page 1-4. IOS Press, (2017)Designing an interface usable by people with dementia., , , , , and . CUU, page 156-157. ACM, (2003)Designing for Experiences in Blended Reality Environments for People with Dementia., , and . HCI (44), volume 12426 of Lecture Notes in Computer Science, page 495-509. Springer, (2020)Cognitive Prostheses: Findings from Attempts to Model Some Aspects of Cognition., , , , , , and . HCI (16), volume 6776 of Lecture Notes in Computer Science, page 275-284. Springer, (2011)An Interactive Entertainment System Usable by Elderly People with Dementia., , , , , , and . HCI (6), volume 4555 of Lecture Notes in Computer Science, page 617-623. Springer, (2007)Lessons Learned from Developing Cognitive Support for Communication, Entertainment, and Creativity for Older People with Dementia., , , , , , and . HCI (5), volume 5614 of Lecture Notes in Computer Science, page 195-201. Springer, (2009)