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Using the physicality of NFC to combat grokking of the check-in mechanic.

, , and . MindTrek, page 287-290. ACM, (2011)

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Providing location based information/advertising for existing mobile phone users., , and . Personal and Ubiquitous Computing, 12 (1): 3-10 (2008)Extending cyberspace: location based games using cellular phones., , , and . Computers in Entertainment, 4 (1): 4 (2006)Using the physicality of NFC to combat grokking of the check-in mechanic., , and . MindTrek, page 287-290. ACM, (2011)Selling Mobile Applications: The Difference What People Buy and What People Try., , and . ICE-B, page 319-322. INSTICC Press, (2006)Converging computer and home entertainment devices in the consumer media network environment., , and . CCNC, page 1003-1007. IEEE, (2006)3D Motion Control of Connected Augmented Virtuality on Mobile Phones., , and . ISUVR, page 67-70. IEEE Computer Society, (2008)The Magic Door: Smart Interactions between Students and Lecturers using Contactless Technologies., , , and . mLearn, volume 955 of CEUR Workshop Proceedings, page 252-255. CEUR-WS.org, (2012)Implementing Location Based Information/Advertising for Existing Mobile Phone Users in Indoor/Urban Environments., , and . ICMB, page 377-383. IEEE Computer Society, (2005)A massively multi-authored mobile surrealist book., , and . Advances in Computer Entertainment Technology, page 11. ACM, (2006)Hotring advertising model for broadband hotspots., , , and . WCNC, page 2064-2068. IEEE, (2004)