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Evaluation of Wearable Haptic Systems for the Fingers in Augmented Reality Applications., , , , , and . IEEE Trans. Haptics, 10 (4): 511-522 (2017)Robot team teleoperation for cooperative manipulation using wearable haptics., , , , , and . IROS, page 2556-2563. IEEE, (2017)Cutaneous haptic feedback to ensure the stability of robotic teleoperation systems., , , , and . Int. J. Robotics Res., 34 (14): 1773-1787 (2015)Guest Editorial Haptics in the Metaverse: Haptic Feedback for Virtual, Augmented, Mixed, and eXtended Realities., , , , , and . IEEE Trans. Haptics, 17 (2): 122-128 (April 2024)Digital Twin-empowered Model-Mediated Teleoperation using Multimodality Data with Signed Distance Fields., , , , , and . HAPTICS, page 353-359. IEEE, (2024)The HapBand: A Cutaneous Device for Remote Tactile Interaction., , , and . EuroHaptics (1), volume 8618 of Lecture Notes in Computer Science, page 284-291. Springer, (2014)Virtual Immersive Educational Systems: The case of 360° video and co-learning design., and . VRST, page 99:1-99:2. ACM, (2019)Design of a wearable skin stretch cutaneous device for the upper limb., , , and . HAPTICS, page 14-20. IEEE, (2016)Two Finger Grasping Simulation with Cutaneous and Kinesthetic Force Feedback., , , , and . EuroHaptics (1), volume 7282 of Lecture Notes in Computer Science, page 373-382. Springer, (2012)Investigating the Role of Task Complexity in Virtual Immersive Training (VIT) Systems., and . SIGGRAPH Asia Posters, page 37:1-37:2. ACM, (2019)