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Shader Programming: An Introduction Using the Effect Framework.. RITA, 11 (1): 125-164 (2004)Complex Water Effects at Interactive Frame Rates.. WSCG, (2003)A Convolution-Based Algorithm for Animated Water Waves.. Eurographics (Short Presentations), Eurographics Association, (2002)Real-Time 3D Lettering with a 2D Font Engine., и . Eurographics (Short Papers), стр. 89-92. Eurographics Association, (2007)Motion Blur for Textures by Means of Anisotropic Filtering.. Rendering Techniques, стр. 105-110. Eurographics Association, (2005)Stylized haloed outlines on the GPU.. SIGGRAPH Posters, стр. 92. ACM, (2004)teleVISE - ein Online-Übungsbetrieb als Medium mathematischer Modellbildung., , , , и . GI Jahrestagung (1), том P-34 из LNI, стр. 303-307. GI, (2003)Designing no-surprise teapots., и . SIGGRAPH Research Posters, стр. 19. ACM, (2006)The universe of fonts, charted by machine.. SIGGRAPH Talks, ACM, (2010)Finding Approximate Ambigrams and Making them Exact.. Eurographics (Short Papers), стр. 25-28. Eurographics Association, (2010)