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HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction.

, , , , and . UIST, page 472-486. ACM, (2020)

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LapTouch: Using the Lap for Seated Touch Interaction with HMDs., , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (3): 114:1-114:23 (September 2023)BodyTouch: Investigating Eye-Free, On-Body and Near-Body Touch Interactions with HMDs., and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 7 (4): 152:1-152:22 (December 2023)Interaction Design With Multi-Objective Bayesian Optimization., , , , , , and . IEEE Pervasive Comput., 22 (1): 29-38 (2023)One-Handed Input Through Rotational Motion for Smartwatches., , , and . Int. J. Hum. Comput. Interact., 34 (11): 971-986 (2018)Demo hour., , , , , , , , , and 4 other author(s). Interactions, 25 (2): 6-9 (2018)Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles., , and . TEI, page 27:1-27:8. ACM, (2022)Thermoreality: thermally enriched head mounted displays., , , , and . SIGGRAPH ASIA Emerging Technologies, page 16:1-16:2. ACM, (2017)OmniGlobeVR: A Collaborative 360-Degree Communication System for VR., , , , , , and . Conference on Designing Interactive Systems, page 615-625. ACM, (2020)FacePush: experiencing pressure forces on face with HMDs., , , , , and . SIGGRAPH ASIA Emerging Technologies, page 3:1-3:2. ACM, (2018)Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback., , and . UIST, page 791-801. ACM, (2019)