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Random Forest for Modeling and Rendering of Viscoelastic Deformable Objects.

, , , and . AsiaHaptics, volume 535 of Lecture Notes in Electrical Engineering, page 48-53. Springer, (2018)

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VibEye: Vibration-Mediated Object Recognition for Tangible Interactive Applications., , , , and . CHI, page 676. ACM, (2019)PhysVib: Physically Plausible Vibrotactile Feedback Library to Collisions on a Mobile Device., and . AsiaHaptics, volume 432 of Lecture Notes in Electrical Engineering, page 409-413. Springer, (2016)Geometry-based haptic texture modeling and rendering using photometric stereo., and . HAPTICS, page 262-269. IEEE, (2018)Guidance methods for bimanual timing tasks., , and . HAPTICS, page 297-300. IEEE, (2012)Improving perceived hardness of haptic rendering via stiffness shifting: an initial study., , and . VRST, page 87-90. ACM, (2009)Perceived Magnitude and Power Consumption of Vibration Feedback in Mobile Devices., and . HCI (2), volume 4551 of Lecture Notes in Computer Science, page 354-363. Springer, (2007)Sensory cue integration of visual and vestibular stimuli: a case study for 4D rides., , and . Virtual Real., 27 (3): 1671-1683 (September 2023)Image Browsing in Mobile Device Using User Motion Tracking., , , and . ISUVR, volume 260 of CEUR Workshop Proceedings, CEUR-WS.org, (2007)Low bitrate source-filter model based compression of vibrotactile texture signals in haptic teleoperation., , , , and . ACM Multimedia, page 409-418. ACM, (2012)Data-driven modeling of isotropic haptic textures using frequency-decomposed neural networks., , , and . World Haptics, page 131-138. IEEE, (2015)