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FuSA2 touch display., , , , , и . SIGGRAPH Emerging Technologies, ACM, (2010)m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface., , , , , , , и . BioADIT, том 3853 из Lecture Notes in Computer Science, стр. 363-370. Springer, (2006)TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks., , , , , и . C5, стр. 62-70. IEEE Computer Society, (2004)Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues., , , и . WHC, стр. 75-78. IEEE Computer Society, (2009)Interactive Skeleton Extraction Using Geodesic Distance., , , , , и . ICAT Workshops, стр. 275-281. IEEE Computer Society, (2006)Emoballoon: A balloon-shaped interface recognizing social touch interactions., , , , , и . VR, стр. 1-4. IEEE Computer Society, (2013)Real-time 3D interaction with ActiveCube., , и . CHI Extended Abstracts, стр. 355-356. ACM, (2001)Implementation of ActiveCube as an Intuitive 3D Computer Interface., , , , , и . Smart Graphics, том 3031 из Lecture Notes in Computer Science, стр. 43-53. Springer, (2004)FullPull : A Stretchable UI to Input Pulling Strength on Touch Surfaces., , , , и . UIST (Adjunct Volume), стр. 52:1-52:3. ACM, (2022)Transtiff: A Stick Interface with Various Stiffness by Artificial Muscle Mechanism., , и . UIST (Adjunct Volume), стр. 54:1-54:3. ACM, (2022)