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FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information.

, , , , and . ACL (1), page 4171-4193. Association for Computational Linguistics, (2023)

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CMU Informedia@TRECVID 2015: MED/SIN/LNK/SED., , , , , , , , , and 19 other author(s). TRECVID, National Institute of Standards and Technology (NIST), (2015)Event Representations for Automated Story Generation with Deep Neural Nets., , , , , , and . AAAI, page 868-875. AAAI Press, (2018)Controllable Neural Story Plot Generation via Reward Shaping., , , , , and . IJCAI, page 5982-5988. ijcai.org, (2019)Bridging the Social & Technical Divide in Augmentative and Alternative Communication (AAC) Applications for Autistic Adults., and . CoRR, (2024)Neurosymbolic Automated Story Generation.. Georgia Institute of Technology, Atlanta, GA, USA, (2021)base-search.net (ftgeorgiatech:oai:smartech.gatech.edu:1853/64643).Informedia @ TRECVID 2014., , , , , , , , , and 21 other author(s). TRECVID, National Institute of Standards and Technology (NIST), (2014)Dungeons and DQNs: Toward Reinforcement Learning Agents that Play Tabletop Roleplaying Games., , and . INT/WICED@AIIDE, volume 2321 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)CALYPSO: LLMs as Dungeon Master's Assistants., , , and . AIIDE, page 380-390. AAAI Press, (2023)Dungeons and Dragons as a Dialog Challenge for Artificial Intelligence., , , , , and . EMNLP, page 9379-9393. Association for Computational Linguistics, (2022)Human-in-the-loop Schema Induction., , , , , , , , , and 5 other author(s). ACL (demo), page 1-10. Association for Computational Linguistics, (2023)