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Force Amplitude Perception in Six Orthogonal Directions., , , , and . HAPTICS, page 121-127. IEEE Computer Society, (2008)Effects of physical and virtual rotations and display device on users of an architectural walkthrough., and . VRCAI, page 104-111. ACM, (2004)Developing a 3D simulated bio-terror crises communication training module., , , , and . VRST, page 342-345. ACM, (2006)An immersive virtual environment for learning sign language mathematics., , and . SIGGRAPH Educators Program, page 20. ACM, (2006)The Relationship Between Age and Incidence of Cybersickness among Immersive Environment Users., and . VR, page 267-268. IEEE Computer Society, (2005)The Benefits of Statistical Visualization in an Immersive Environment., , and . VR, page 88-95. IEEE Computer Society, (1999)Bandwidth challenge - Streaming uncompressed 4K scientific media., , , , and . SC, page 245. ACM Press, (2006)AGJuggler., and . SIGGRAPH Emerging Technologies, page 34. ACM, (2005)The relationship among age and other factors on incidence of cybersickness in immersive environment users., and . SIGGRAPH Research Posters, page 196. ACM, (2006)Virtual reality for ecosystem dynamics education., , , and . SIGGRAPH Educators Program, page 36. ACM, (2006)