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Seamless Integration of Coding and Gameplay: Writing Code Without Knowing it.

, , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)

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User-Guided Synthesis of Interactive Diagrams., , , , , and . CHI, page 195-207. ACM, (2017)Gobi: WebAssembly as a Practical Path to Library Sandboxing., , , , and . CoRR, (2019)C-to-Verilog translation validation., , and . MEMOCODE, page 42-47. IEEE, (2015)OPIUM: Optimal Package Install/Uninstall Manager., , , and . ICSE, page 178-188. IEEE Computer Society, (2007)Parsimony: an IDE for example-guided synthesis of lexers and parsers., and . ASE, page 815-825. IEEE Computer Society, (2017)On Subnormal Floating Point and Abnormal Timing., , , , , and . IEEE Symposium on Security and Privacy, page 623-639. IEEE Computer Society, (2015)Generating correctness proofs with neural networks., , , and . MAPL@PLDI, page 1-10. ACM, (2020)Scooter & Sidecar: a domain-specific approach to writing secure database migrations., , , , and . PLDI, page 710-724. ACM, (2021)Retrofitting Fine Grain Isolation in the Firefox Renderer., , , , , , , and . USENIX Security Symposium, page 699-716. USENIX Association, (2020)A framework for the checking and refactoring of crosscutting concepts., , and . ACM Trans. Softw. Eng. Methodol., 21 (3): 15:1-15:47 (2012)