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imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose.

, , and . ICCV, page 5441-5450. IEEE, (2021)

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SelfPose: 3D Egocentric Pose Estimation from a Headset Mounted Camera., , , , , , and . CoRR, (2020)Reconstructing 3D human avatars from monocular images.. Braunschweig University of Technology, Germany, (2020)DreamHuman: Animatable 3D Avatars from Text., , , , , and . CoRR, (2023)SelfPose: 3D Egocentric Pose Estimation From a Headset Mounted Camera., , , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 45 (6): 6794-6806 (June 2023)DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans., , , , , and . CoRR, (2024)Automatic Analysis of Activities in Sports Arenas Using Thermal Cameras., , , , , , , , , and . SITIS, page 556-563. IEEE Computer Society, (2016)SPHEAR: Spherical Head Registration for Complete Statistical 3D Modeling., , , , , and . 3DV, page 213-224. IEEE, (2024)Learning to Reconstruct People in Clothing From a Single RGB Camera., , , , and . CVPR, page 1175-1186. Computer Vision Foundation / IEEE, (2019)H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion., , and . NeurIPS, page 14955-14966. (2021)Context-Aware Fusion of RGB and Thermal Imagery for Traffic Monitoring., , and . Sensors, 16 (11): 1947 (2016)