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The ARgus Designer: Supporting experts while conducting user studies of AR/MR applications.

, , , and . ISMAR Adjunct, page 885-890. IEEE, (2022)

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A Geometric Algebra Animation Method for Mobile Augmented Reality Simulations in Digital Heritage Sites., , , and . EuroMed, volume 8740 of Lecture Notes in Computer Science, page 258-267. Springer, (2014)Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments., , , , , and . ITN-DCH, volume 10605 of Lecture Notes in Computer Science, page 267-276. Springer, (2017)VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies., , , , and . Computer Graphics International, page 96-104. IEEE Computer Society, (2003)MAGES 3.0: Tying the knot of medical VR., , , , , , , , and . SIGGRAPH Immersive Pavilion, page 6:1-6:2. ACM, (2020)Projecting our Past to the Future - Challenges and Results: The Case of Asinou church., , , , , , and . GCH, page 171-175. Eurographics Association, (2017)GA-Unity: A Production-Ready Unity Package for Seamless Integration of Geometric Algebra in Networked Collaborative Applications., , and . CoRR, (2024)Life-sized Group and Crowd simulation in Mobile AR., , , and . CASA, page 79-82. ACM, (2016)Real-time Inhabited Virtual Worlds and Interaction - interactive virtual worlds module., , , and . Eurographics (Tutorials), page 749-867. Eurographics Association, (2006)A survey of mobile and wireless technologies for augmented reality systems., , and . Comput. Animat. Virtual Worlds, 19 (1): 3-22 (2008)The ARgus Designer: Supporting experts while conducting user studies of AR/MR applications., , , and . ISMAR Adjunct, page 885-890. IEEE, (2022)