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Combining spherical harmonics and point lights for real-time photorealistic rendering.

, , , and . MOBMU, volume 9030 of SPIE Proceedings, page 90300E. SPIE, (2014)

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Real-time Facial Animation from Live Video Tracking., , , and . Symposium on Computer Animation, page 215-224. Eurographics Association, (2011)A probabilistic approach to realistic face synthesis., , , , and . ICIP, page 1817-1820. IEEE, (2010)3D editing system for captured real scenes., , and . APSIPA, page 1-5. IEEE, (2012)Split and merge approach for detecting multiple planes in a depth image., , , and . ICIP, page 1213-1216. IEEE, (2012)Pose estimation of a depth camera using plane features., , , and . ICCE, page 133-134. IEEE, (2013)A novel 2.5D pattern for extrinsic calibration of ToF and camera fusion system., , , , , and . IROS, page 3290-3296. IEEE, (2011)Progressive compression of 3D triangular meshes using topology-based Karhunen-Loève transform., , , , , and . ICIP, page 3417-3420. IEEE, (2010)Light weight multiview capturing., , , , and . CCNC, page 25-29. IEEE, (2012)Time-of-flight depth image enhancement using variable integration time., , , , and . Three-Dimensional Image Processing (3DIP) and Applications, volume 8650 of SPIE Proceedings, page 865007. SPIE, (2013)Combining spherical harmonics and point lights for real-time photorealistic rendering., , , and . MOBMU, volume 9030 of SPIE Proceedings, page 90300E. SPIE, (2014)