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Comparing heuristic search methods for finding effective real-time strategy game plans.

, and . CISDA, page 16-22. IEEE, (2013)

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Finding robust strategies to defeat specific opponents using case-injected coevolution., and . CIG, page 1-8. IEEE, (2013)Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games., , and . IEEE Trans. Comput. Intellig. and AI in Games, 8 (4): 363-376 (2016)Coevolutionary Approaches to Generating Robust Build-Orders for Real-Time Strategy Games.. University of Nevada, Reno, USA, (2017)base-search.net (ftunivnevadair:oai:scholarworks.unr.edu:11714/2397).Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans., and . GECCO (Companion), page 47-48. ACM, (2013)Learning robust build-orders from previous opponents with coevolution., and . CIG, page 1-8. IEEE, (2014)Intent Recognition in a Simulated Maritime Multi-agent Domain., , , , , and . MOD, volume 9432 of Lecture Notes in Computer Science, page 158-170. Springer, (2015)Robustness of coevolved strategies in a real-time strategy game., and . IEEE Congress on Evolutionary Computation, page 1379-1386. IEEE, (2013)Artificial Intelligence Design in a Multiplayer Online Role Playing Game., , and . ITNG, page 816-821. IEEE Computer Society, (2011)Comparing heuristic search methods for finding effective real-time strategy game plans., and . CISDA, page 16-22. IEEE, (2013)Evolving effective micro behaviors in RTS game., , and . CIG, page 1-8. IEEE, (2014)