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Semantic flowers for good-for-games and deterministic automata., , , и . Inf. Process. Lett., (марта 2024)Multi-objective ω-Regular Reinforcement Learning., , , , , и . Formal Aspects Comput., 35 (2): 12:1-12:24 (июня 2023)A Novel Family of Finite Automata for Recognizing and Learning ømega-Regular Languages., , и . ATVA (1), том 14215 из Lecture Notes in Computer Science, стр. 53-73. Springer, (2023)Alternating Good-for-MDPs Automata., , , , , и . ATVA, том 13505 из Lecture Notes in Computer Science, стр. 303-319. Springer, (2022)Mungojerrie: Linear-Time Objectives in Model-Free Reinforcement Learning., , , , , и . TACAS (1), том 13993 из Lecture Notes in Computer Science, стр. 527-545. Springer, (2023)History-Deterministic Timed Automata Are Not Determinizable., , , , и . RP, том 13608 из Lecture Notes in Computer Science, стр. 67-76. Springer, (2022)Omega-Regular Objectives in Model-Free Reinforcement Learning., , , , , и . TACAS (1), том 11427 из Lecture Notes in Computer Science, стр. 395-412. Springer, (2019)An Objective Improvement Approach to Solving Discounted Payoff Games., , и . CoRR, (2024)Model-Free Reinforcement Learning for Stochastic Parity Games., , , , , и . CONCUR, том 171 из LIPIcs, стр. 21:1-21:16. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, (2020)Editorial - Special issue on Concurrency Theory (CONCUR 2018)., и . J. Comput. Syst. Sci., (2021)