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Children as creators, thinkers and citizens in an AI-driven future., , , , , , и . Comput. Educ. Artif. Intell., (2021)AI Audit: A Card Game to Reflect on Everyday AI Systems., , и . AAAI, стр. 15981-15989. AAAI Press, (2023)Constructing Dreams Using Generative AI., , , , и . AAAI, стр. 23268-23275. AAAI Press, (2024)CaptuRing: A Tangible Imaging Tool for Brainstorming., , , , и . IHCI, стр. 132-135. ACM, (2014)Sonify: Making Visual Graphs Accessible., , , , и . IHIET, том 1018 из Advances in Intelligent Systems and Computing, стр. 454-459. Springer, (2019)A Picture Is Worth a Thousand Words: Co-designing Text-to-Image Generation Learning Materials for K-12 with Educators., , , , и . AAAI, стр. 23260-23267. AAAI Press, (2024)Escape!Bot: Social Robots as Creative Problem-Solving Partners., , и . Creativity & Cognition, стр. 275-283. ACM, (2022)Can Children Learn Creativity from a Social Robot?, , и . Creativity & Cognition, стр. 359-368. ACM, (2019)A Social Robot System for Modeling Children's Word Pronunciation: Socially Interactive Agents Track., , , , и . AAMAS, стр. 1658-1666. International Foundation for Autonomous Agents and Multiagent Systems Richland, SC, USA / ACM, (2018)Designing Games for Enabling Co-creation with Social Agents., , и . CoRR, (2021)