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"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects.

, , and . ISMAR Adjunct, page 116-117. IEEE, (2020)

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Studying Exocentric Distance Perception in Optical See-Through Augmented Reality., , , , and . ISMAR, page 115-122. IEEE, (2019)Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?, , , , , and . ISMAR, page 80-89. IEEE, (2020)Virtual Camera Planning: A Survey., , , , and . Smart Graphics, volume 3638 of Lecture Notes in Computer Science, page 40-52. Springer, (2005)Robust random dot markers: towards augmented unprepared maps with pure geographic features., , and . VRST, page 45-54. ACM, (2014)Generation of variability in shape, aspect and time of 3D Fruits and Vegetables., , and . VSMM, page 1-8. IEEE, (2017)A first person avatar system with haptic feedback., , , and . VRST, page 47-50. ACM, (2010)Handwriting for Efficient Text Entry in Industrial VR Applications: Influence of Board Orientation and Sensory Feedback on Performance., , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4438-4448 (November 2023)A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables., , , and . VR, page 55-63. IEEE Computer Society, (2017)Manipulating the Sense of Embodiment in Virtual Reality: a Study of the Interactions Between the Senses of Agency, Self-location and Ownership., , , and . ICAT-EGVE, page 99-109. Eurographics Association, (2022)Virtual Avatars as Children Companions For a VR-based Educational Platform: How Should They Look Like?, , , and . ICAT-EGVE, page 91-99. Eurographics Association, (2020)