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Master thesis students in the video game industry.. SIGGRAPH Asia R&D in the Video Game Industry, стр. 2:1-2:2. ACM, (2015)Building the city of glass in mirror's edge™., и . SIGGRAPH Talks, стр. 65:1. ACM, (2015)Dynamics of Blockchain Implementation - A Case Study from the Energy Sector., , , , , и . HICSS, стр. 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)EA dice highlights reel.. SIGGRAPH Computer Animation Festival, стр. 40. ACM, (2016)Rendering the world of mirror's edge™., , и . SIGGRAPH Talks, стр. 66:1. ACM, (2015)Predicting I/O Performance in HPC Using Artificial Neural Networks., и . Supercomput. Front. Innov., 3 (3): 19-33 (2016)Features for Ground Texture Based Localization - A Survey., , и . BMVC, стр. 134. BMVA Press, (2019)Ground Texture Based Localization Using Compact Binary Descriptors., , и . ICRA, стр. 1315-1321. IEEE, (2020)Ground texture based localization.. Johann Wolfgang Goethe-Universität, Frankfurt am Main, Germany, (2024)Deep Metric Learning for Ground Images., , , и . CoRR, (2021)