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Interacting with the News Through Voice User Interfaces.

, and . CONVERSATIONS, volume 13815 of Lecture Notes in Computer Science, page 18-33. Springer, (2022)

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Learning through collaborative design of location-based games., , and . Int. J. Comput. Support. Collab. Learn., 13 (2): 167-187 (2018)The ethnography of distributed collaborative learning., and . CSCL, page 637-638. International Society of the Learning Sciences, (2002)Evaluating AI assisted subtitling., , and . IMX, page 96-107. ACM, (2021)"This is the story of me": Designing audiovisual narratives to support reflection on cancer journeys., , , , and . Conference on Designing Interactive Systems, page 1031-1045. ACM, (2021)Designing for Automated Sports Commentary Systems., , , , and . IMX, page 75-93. ACM, (2024)The Practical Accomplishment of Location-Based Game-Play: Design and Analysis of Mobile Collaborative Gaming., , and . Int. J. Mob. Hum. Comput. Interact., 6 (3): 32-50 (2014)Conversations with the News: Co-speculation into Conversational Interactions with News Content., and . CUI, page 32:1-32:11. ACM, (2023)The Interactional Organisation of Location-based Gaming., , and . CSCL, International Society of the Learning Sciences, (2011)The Organisation of Interaction in Distributed Collaborative Learning., , and . CSCL, volume 2 of Computer-Supported Collaborative Learning, page 385-394. Springer, (2003)Participatory Design of VR Scenarios for Exposure Therapy., , , , , and . CHI, page 569. ACM, (2019)