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A Mobile-Based Multimodal Framework for Pervasive Health Monitoring., , , , , , , , , and 2 other author(s). PerCom Workshops, page 194-199. IEEE, (2021)A Gamification Engine Architecture for Enhancing Behavioral Change Support Systems., , , , , , and . PETRA, page 482-489. ACM, (2018)Designing a gamified social platform for people living with dementia and their live-in family caregivers., , , , , , , , and . PETRA, page 476-481. ACM, (2018)Knowledge-Based Management and Reasoning on Cultural and Natural Touristic Routes., , , , , , , , , and 1 other author(s). AIAI (1), volume 583 of IFIP Advances in Information and Communication Technology, page 355-367. Springer, (2020)A unified cloud-based framework for AAL services provision to elderly with cognitive impairments., , , and . CogInfoCom, page 145-150. IEEE, (2016)Simulation-Based Accessibility Evaluation of Graphical User Interfaces Using Virtual User Models., , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 288-298. Springer, (2014)A novel accessibility assessment framework for the elderly: evaluation in a case study on office design., , and . PervasiveHealth, page 366-369. ICST, (2014)Usability Evaluation of Virtual Museums' Interfaces Visualization Technologies., , , , and . HCI (17), volume 8526 of Lecture Notes in Computer Science, page 124-133. Springer, (2014)PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game., , and . VS-GAMES, page 24-31. IEEE Computer Society, (2011)Health Recommender System design in the context of CAREGIVERSPRO-MMD Project., , , , , , , , and . PETRA, page 462-469. ACM, (2018)