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The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games

, , and . IJAMC, 4 (4): 364--386 (2010)

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Graphless: Toward Serverless Graph Processing., , , and . ISPDC, page 66-73. IEEE, (2019)Massively Multiplayer Online Games on unreliable resources., , , and . NetGames, page 1-2. IEEE, (2012)An Empirical Performance Evaluation of Distributed SQL Query Engines., , , and . ICPE, page 123-131. ACM, (2015)ExDe: Design space exploration of scheduler architectures and mechanisms for serverless data-processing, , , , and . Future Generation Computer Systems, (2023)https://www.sciencedirect.com/science/article/pii/S0167739X23004211.An Experimental Performance Evaluation of Autoscalers for Complex Workflows, , , , , , and . ACM Transactions on Modeling and Performance Evaluation of Computing Systems (ToMPECS), 3 (2): 8:1--8:32 (April 2018)Cloud Usage Patterns: A Formalism for Description of Cloud Usage Scenarios, , , , , , , and . Technical Report SPEC-RG-2013-001 v.1.0.1, SPEC Research Group - Cloud Working Group, Standard Performance Evaluation Corporation (SPEC), 7001 Heritage Village Plaza Suite 225, Gainesville, VA 20155, USA, (May 2013)Capelin: Data-Driven Compute Capacity Procurement for Cloud Datacenters Using Portfolios of Scenarios., , , and . IEEE Trans. Parallel Distributed Syst., 33 (1): 26-39 (2022)Is Big Data Performance Reproducible in Modern Cloud Networks?, , , , , , , and . NSDI, page 513-527. USENIX Association, (2020)How Do ML Jobs Fail in Datacenters? Analysis of a Long-Term Dataset from an HPC Cluster., , , and . ICPE (Companion), page 263-268. ACM, (2023)Welcome to the 3rd Workshop on Education and Practice of Performance Engineering., , and . ICPE, page 281. ACM, (2021)