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Usability Testing of Video Game Controllers: A Case Study, , и . Games User Research: A Case Study Approach, A K Peters/CRC Press, (2016)Clinical Unity and Community Empowerment: The Use of Smartphone Technology to Empower Community Management of Chronic Venous Ulcers through the Support of a Tertiary Unit, , , , , , , , , и . PloS one, 8 (11): e78786 (2013)Spatial Sound for Computer Games and Virtual Reality, и . Game sound technology and player interaction: Concepts and developments, IGI Global, (2011)Surgent: An E-Learning System for Medical Education. (2006)HCI Models for Digital Musical Instruments: Methodologies for Rigorous Testing of Digital Musical Instruments, и . 11th International Symposium on Computer Music Multidisciplinary Research (CMMR), (2015)The Evaluation of Direct Volume Rendering-Based Uncertainty Visualization Techniques for 3D Scalar Data, , , , и . International Journal of Image and Graphics, 14 (4): 24 (2014)Testing, Betting and Timed True Concurrency.. CONCUR, том 527 из Lecture Notes in Computer Science, стр. 439-454. Springer, (1991)Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store., , , , и . CHI, стр. 404:1-404:17. ACM, (2021)3.6 A noise-cancelling receiver with enhanced resilience to harmonic blockers., , и . ISSCC, стр. 68-69. IEEE, (2014)Sim-to-Real in Reinforcement Learning for Everyone., , , , , , и . LARS/SBR/WRE, стр. 305-310. IEEE, (2019)