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Problem-based learning effectiveness on micro-blog and blog for students: a case study.

, , , , and . Interact. Learn. Environ., 24 (6): 1334-1354 (2016)

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Development of a context-aware game for conducting ubiquitous mathematics learning activities., , , , and . IJMLO, 7 (3/4): 239-252 (2013)Exploring the antecedents of collaborative learning performance over social networking sites in a ubiquitous learning context., , , and . Comput. Hum. Behav., (2015)Problem-based learning effectiveness on micro-blog and blog for students: a case study., , , , and . Interact. Learn. Environ., 24 (6): 1334-1354 (2016)Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 259-266. Springer, (2013)Mathematics Assisted Instruction System of M/U-Learning Environment., , , , and . WMUTE, page 301-305. IEEE Computer Society, (2012)Learning Diagnosis Instruction System Based on Game-based Learning for Mathematical Course., , and . IIAI-AAI, page 161-165. IEEE Computer Society, (2013)The E-Book Learning System with Problem-Based Learning in a Public Health Nursing Practice Course., , and . ICWL Workshops, volume 8390 of Lecture Notes in Computer Science, page 128-135. Springer, (2013)Game-Based Learning Effectiveness and Motivation Study between Competitive and Cooperative Modes., , , , and . ICALT, page 123-127. IEEE Computer Society, (2017)Group Investigation Learning with Google Plus for Public Health Nursing Practice Course., , , and . ICALT, page 238-242. IEEE Computer Society, (2013)A Decision Tree Approach to Conducting Dynamic Assessment in a Context-Aware Ubiquitous Learning Environment., , , and . WMUTE, page 89-94. IEEE Computer Society, (2008)