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Usability and playability issues for arquake., , , and . IWEC, volume 240 of IFIP Conference Proceedings, page 455-462. Kluwer, (2002)Exploring Hybrid Reality Environments for Overview+detail Tasks in Immersive Data Visualisation., , , and . APMAR, volume 3297 of CEUR Workshop Proceedings, CEUR-WS.org, (2022)Point & Portal: A New Action at a Distance Technique For Virtual Reality., , , and . ISMAR, page 119-128. IEEE, (2023)Augmented Reality Support for Performance and Decision-Making in Collaborative Time-Critical Tasks., , , , and . ISMAR Adjunct, page 958-963. IEEE, (2022)Augmented Reality Chinese Checkers., , , , , , , and . Advances in Computer Entertainment Technology, page 117-126. ACM, (2004)TableMouse: a novel multiuser tabletop pointing device., , , and . OZCHI, volume 411 of ACM International Conference Proceeding Series, page 169-176. ACM, (2009)Which animation effects improve indirect manipulation?, and . Interact. Comput., 14 (3): 211-229 (2002)Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation., , , , , and . CHI, page 463:1-463:16. ACM, (2021)Web 2.0 Meets Wearable Augmented Reality., , , and . ISWC, page 151-152. IEEE Computer Society, (2009)Validating Spatial Augmented Reality for interactive rapid prototyping., , , , and . ISMAR, page 265-266. IEEE Computer Society, (2010)