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Few-Shot Dialogue Summarization via Skeleton-Assisted Prompt Transfer in Prompt Tuning.

, , , , , , , , and . EACL (1), page 2408-2421. Association for Computational Linguistics, (2024)

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Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space, and . Proceedings of the International Joint Conference on Artificial Intelligence. Workshop on Computational Creativity, Edinburgh, Scotland, (2005)Enter the Matrix: A Virtual World Approach to Safely Interruptable Autonomous Systems., and . CoRR, (2017)Combinets: Learning New Classifiers via Recombination., and . CoRR, (2018)A Python Engine for Teaching Artificial Intelligence in Games.. CoRR, (2015)Temporal Game Challenge Tailoring., and . IEEE Trans. Comput. Intellig. and AI in Games, 7 (4): 336-346 (2015)Incorporating Authorial Intent into Generative Narrative Systems.. AAAI Spring Symposium: Intelligent Narrative Technologies II, page 91-94. AAAI, (2009)Beyond Adversarial: The Case for Game AI as Storytelling., , and . DiGRA Conference, Digital Games Research Association, (2009)Explainable PCGML via Game Design Patterns., , , , and . AIIDE Workshops, volume 2282 of CEUR Workshop Proceedings, CEUR-WS.org, (2018)Predicting Generated Story Quality with Quantitative Measures., , , and . AIIDE, page 95-101. AAAI Press, (2018)Dramatis: A Computational Model of Suspense., and . AAAI, page 944-950. AAAI Press, (2014)