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Theoretical Underpinnings and Practical Challenges of Crowdsourcing as a Mechanism for Academic Study.

, , , , and . HICSS, page 1-10. ScholarSpace, (2020)

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Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds., , , and . C5, page 73-76. IEEE Computer Society, (2008)Developing Iconographic Driven Applications for Nonverbal Communication: A Roadside Assistance App for the Deaf., , and . HCI (6), volume 8515 of Lecture Notes in Computer Science, page 762-771. Springer, (2014)The Effect of Scientific Collaboration on CSCW Research: A Scientometric Study., , , , and . CSCWD, page 129-134. IEEE, (2019)Reframing Taxonomy Development in Collaborative Computing Research: A Review and Synthesis of CSCW Literature 2003-2010., , and . CRIWG, volume 11001 of Lecture Notes in Computer Science, page 42-59. Springer, (2018)Theoretical Underpinnings and Practical Challenges of Crowdsourcing as a Mechanism for Academic Study., , , , and . HICSS, page 1-10. ScholarSpace, (2020)Towards an Overarching Classification Model of CSCW and Groupware: A Socio-technical Perspective., , , , , and . CRIWG, volume 7493 of Lecture Notes in Computer Science, page 41-56. Springer, (2012)A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance., , , , and . CRIWG, volume 6969 of Lecture Notes in Computer Science, page 102-109. Springer, (2011)Collaboration in 3D Virtual Worlds: designing a protocol for case study research., , , , and . Intelligent Environments (Workshops), volume 19 of Ambient Intelligence and Smart Environments, page 361-372. IOS Press, (2015)Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices., , , , , , , and . VS-GAMES, page 1-4. IEEE, (2014)Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model., , , and . CRIWG, volume 5411 of Lecture Notes in Computer Science, page 164-170. Springer, (2008)