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Assessing naturalness and emotional intensity: a perceptual study of animated facial motion., , , and . SAP, page 15-22. ACM, (2014)Social Group Interactions in a Role-Playing Game., , , , , and . HRI (Extended Abstracts), page 9-10. ACM, (2015)Go That Way: Exploring Supplementary Physical Movements by a Stationary Robot When Providing Navigation Instructions., , , and . ASSETS, page 299-311. ACM, (2019)Interaction Needs and Opportunities for Failing Robots., , , and . Conference on Designing Interactive Systems, page 659-670. ACM, (2019)Designing Autism Research for Maximum Impact., and . CHI, page 2801-2804. ACM, (2015)Video increases the perception of naturalness during remote interactions with latency., , , and . CHI Extended Abstracts, page 2045-2050. ACM, (2012)Unpleasantness of animated characters corresponds to increased viewer attention to faces., , and . SAP, page 35-40. ACM, (2013)Investigating the Influence of Avatar Facial Characteristics on the Social Behaviors of Children with Autism., , , and . CHI, page 140-151. ACM, (2016)Conversing with children: cartoon and video people elicit similar conversational behaviors., , , and . CHI, page 1787-1796. ACM, (2014)Perceptions of Explicitly vs. Implicitly Relayed Commands Between a Robot and Smart Speaker., , , , and . HRI, page 1012-1016. IEEE / ACM, (2022)