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Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory.

, , , and . I3D, page 55-62. ACM, (2012)

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Message from the Editor-in-Chief.. IEEE Trans. Vis. Comput. Graph., 19 (4): v (2013)Directing Crowd Simulations Using Navigation Fields., , , , and . IEEE Trans. Vis. Comput. Graph., 17 (2): 244-254 (2011)Fast Animation of Lightning Using an Adaptive Mesh., and . IEEE Trans. Vis. Comput. Graph., 13 (2): 390-402 (2007)Sensation-Preserving Haptic Rendering., and . IEEE Computer Graphics and Applications, 25 (4): 8-11 (2005)SynCoPation: Interactive Synthesis-Coupled Sound Propagation., , , , , and . IEEE Trans. Vis. Comput. Graph., 22 (4): 1346-1355 (2016)Hybrid Long-Range Collision Avoidancefor Crowd Simulation., , , and . IEEE Trans. Vis. Comput. Graph., 20 (7): 1022-1034 (2014)Estimating Traffic Conditions At Metropolitan Scale Using Traffic Flow Theory., , , and . CoRR, (2018)DAB: interactive haptic painting with 3D virtual brushes., , , and . SIGGRAPH, page 461-468. ACM, (2001)Hybrid long-range collision avoidance for crowd simulation., , and . I3D, page 29-36. ACM, (2013)Aggregate dynamics for dense crowd simulation., , , and . ACM Trans. Graph., 28 (5): 122 (2009)