Author of the publication

Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics.

, , , and . EDM, International Educational Data Mining Society, (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Evaluating ChatGPT's Decimal Skills and Feedback Generation in a Digital Learning Game., , , , and . EC-TEL, volume 14200 of Lecture Notes in Computer Science, page 278-293. Springer, (2023)Integrating Personalized Parsons Problems with Multi-Level Textual Explanations to Scaffold Code Writing., , and . SIGCSE (2), page 1686-1687. ACM, (2024)Understanding the Effects of Using Parsons Problems to Scaffold Code Writing for Students with Varying CS Self-Efficacy Levels., , and . Koli Calling, page 1:1-1:12. ACM, (2023)Exploring How Multiple Levels of GPT-Generated Programming Hints Support or Disappoint Novices., , and . CHI Extended Abstracts, page 142:1-142:10. ACM, (2024)Parsons Problems to Scaffold Code Writing: Impact on Performance and Problem-Solving Efficiency., , and . ITiCSE (2), page 665. ACM, (2023)Moving beyond Test Scores: Analyzing the Effectiveness of a Digital Learning Game through Learning Analytics., , , and . EDM, International Educational Data Mining Society, (2020)Enhancing LLM-Based Feedback: Insights from Intelligent Tutoring Systems and the Learning Sciences., , and . AIED Companion (1), volume 2150 of Communications in Computer and Information Science, page 32-43. Springer, (2024)How Novices Use LLM-based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environment., , , , , and . Koli Calling, page 3:1-3:12. ACM, (2023)Using Adaptive Parsons Problems to Scaffold Write-Code Problems., , and . ICER (1), page 15-26. ACM, (2022)Exploring How Gender and Enjoyment Impact Learning in a Digital Learning Game., , , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 255-268. Springer, (2020)