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IMACS: A Case Study in Real-World Planning., , and . IEEE Intelligent Systems, 13 (3): 49-60 (1998)Computational Cultural Dynamics., and . IEEE Intelligent Systems, 23 (4): 18-19 (2008)An Abductive Non-Monotonic Logic., and . NMR, page 385-395. American Association for Artificial Intelligence (AAAI), (1984)Current Trends in Automated Planning. AI Magazine, 28 (4): 43--58 (2007)Modeling social preferences in multi-player games., , and . AAMAS, page 337-344. IFAAMAS, (2011)Systematic approach to analysing the manufacturability of machined parts., and . Comput. Aided Des., 27 (5): 323-342 (1995)Risk Preference and Sequential Choice in Evolutionary Games., and . Adv. Complex Syst., 13 (4): 559-578 (2010)SiN: Integrating Case-based Reasoning with Task Decomposition., , , , , and . IJCAI, page 999-1004. Morgan Kaufmann, (2001)Timeline: An HTN Planner that can Reason about Time., and . AIPS Workshop on Planning for Temporal Domains, page 75-81. (2002)Approximating Spatial Evolutionary Games using Bayesian Networks., , , and . AAMAS, page 1533-1535. ACM, (2021)