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NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction.

, , , , , and . 3DV, page 387-396. IEEE, (2024)

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One source signal extraction based on metrics transform., , , and . iCAST/UMEDIA, page 508-513. IEEE, (2013)Generalizable Person Re-Identification by Domain-Invariant Mapping Network., , , , and . CVPR, page 719-728. Computer Vision Foundation / IEEE, (2019)VSCHH 2023: A Benchmark for the View Synthesis Challenge of Human Heads., , , , , , , , , and 27 other author(s). ICCV (Workshops), page 1113-1120. IEEE, (2023)CroMo: Cross-Modal Learning for Monocular Depth Estimation., , , , , and . CVPR, page 3927-3937. IEEE, (2022)Underdetermined blind separation of weak sparse sources via matrix transform layer by layer in the Time-Frequency domain., , , and . iCAST, page 96-100. IEEE, (2015)Human Gaussian Splatting: Real-time Rendering of Animatable Avatars., , , , , and . CoRR, (2023)Cross-modal learning for sketch visual understanding.. Queen Mary University of London, UK, (2021)British Library, EThOS.A Transient-Enhanced Digital Low-Dropout Regulator with Bisection Method Tuning., , , , and . APCCAS, page 50-52. IEEE, (2018)On the Importance of Accurate Geometry Data for Dense 3D Vision Tasks., , , , , , , , , and 3 other author(s). CVPR, page 780-791. IEEE, (2023)A novel real-time digital video stabilization algorithm based on the improved diamond search and modified Kalman filter., and . iCAST, page 91-95. IEEE, (2015)