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Cross-phase Emotion Recognition using Multiple Source Domain Adaptation.

, , , and . BIOSIGNALS, page 150-157. SCITEPRESS, (2021)

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An implementation of affective adaptation in survival horror games., , , and . CIG, page 1-8. IEEE, (2014)Investigation of Familiarity Effects in Music-Emotion Recognition Based on EEG., , , and . BIH, volume 9250 of Lecture Notes in Computer Science, page 242-251. Springer, (2015)An analysis of player affect transitions in survival horror games., , , , and . J. Multimodal User Interfaces, 9 (1): 43-54 (2015)Comparative Study of Wet and Dry Systems on EEG-Based Cognitive Tasks., , , and . BI, volume 12241 of Lecture Notes in Computer Science, page 309-318. Springer, (2020)Remaining Useful Life Curve Prediction of Rolling Bearings Under Defect Progression Based on Hierarchical Bayesian Regression., , , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 2986-2992. IOS Press, (2020)Kernelized Evolutionary Distance Metric Learning for Semi-Supervised Clustering., , , and . AAAI, page 4945-4946. AAAI Press, (2017)SleepAge: Sleep Quality Assessment from Nocturnal Sounds in Home Environment., , and . KES, volume 176 of Procedia Computer Science, page 898-907. Elsevier, (2020)Pheromone Approach to the Adaptive Discovery of Sensor-Network Topology., , , and . IAT, page 41-47. IEEE Computer Society, (2008)978-0-7695-3496-1.Reinforcement learning for evolutionary distance metric learning systems improvement., , , , and . GECCO (Companion), page 155-156. ACM, (2018)Application of deep belief networks in eeg-based dynamic music-emotion recognition., , and . IJCNN, page 881-888. IEEE, (2016)