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Meta-experience via VR and Telepresence Systems., , , and . HCI (52), volume 14058 of Lecture Notes in Computer Science, page 34-45. Springer, (2023)Reality Avatar for Customer Conversation in the Metaverse., , , and . HCI (5), volume 13306 of Lecture Notes in Computer Science, page 131-145. Springer, (2022)Relation between bimanual coordination and whole-body balancing on a slackline., , and . CogSci, cognitivesciencesociety.org, (2016)Applications of Deep Learning to Medical Image Analysis in Ophthalmology. University of California, Berkeley, USA, (2022)Generation of realistic facial animation of a CG avatar speaking a moraic language., , , and . AHs, page 77-85. ACM, (2023)Comparative Evaluation of Joystick and Leaning-Based Locomotion in Immersive Telepresence with Body Motion Feedback., , , , and . AHs, page 298-300. ACM, (2023)CV-Mora Based Lip Sync Facial Animations for Japanese Speech., , , and . VR Workshops, page 558-559. IEEE, (2022)Recognizing Depression from Twitter Activity., , , , , and . CHI, page 3187-3196. ACM, (2015)Dual Robot Avatar: Real-time Multispace Experience using Telepresence Robots and Walk Sensation Feedback including Viewpoint Sharing for Immersive Virtual Tours., , , , , , and . SIGGRAPH Emerging Technologies, page 3:1-3:2. ACM, (2022)Whole-Body Coordination Skill for Dynamic Balancing on a Slackline., , and . JSAI-isAI Workshops, volume 10091 of Lecture Notes in Computer Science, page 528-546. (2015)