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FlickBoard: enabling trackpad interaction with automatic mode switching on a capacitive-sensing keyboard.

, , , and . UIST (Adjunct Volume), page 107-108. ACM, (2014)

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Glass Shooter: Exploring First-Person Shooter Game Control with Google Glass., , , , , and . ICMI, page 70-71. ACM, (2014)FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard., , , , and . CHI, page 1847-1850. ACM, (2015)FlickBoard: enabling trackpad interaction with automatic mode switching on a capacitive-sensing keyboard., , , and . UIST (Adjunct Volume), page 107-108. ACM, (2014)RainCheck: Overcoming Capacitive Interference Caused by Rainwater on Smartphones., , , and . ICMI, page 464-471. ACM, (2018)Mute robot: cooperative gameplay through body language communication., , , and . CHI Extended Abstracts, page 281-284. ACM, (2014)TranSection: Hand-Based Interaction for Playing a Game within a Virtual Reality Game., , , , and . CHI Extended Abstracts, page 73-76. ACM, (2015)TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads., , , , , , , and . CHI, page 189-192. ACM, (2014)Touchsense: expanding touch input vocabulary using different areas of users' finger pads., , , , , , , and . CHI Extended Abstracts, page 167-168. ACM, (2014)User-Defined Game Input for Smart Glasses in Public Space., , , , , , , and . CHI, page 3327-3336. ACM, (2015)