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A Tagging Recommender Service for Mobile Terminals., , , , and . ENTER, page 424-435. Springer, (2013)Analyzing Student Interactions with Online Learning Contents in a Flipped Classroom Setting., , , , and . FIE, page 1-4. IEEE, (2019)A Virtual Environment to Support Digital Education Readiness and Creative Skills., , , , , , , , and . SIIE, page 1-4. IEEE, (2021)Introducing BeA into Self-Regulated Learning to provide Formative Assessment support., , and . FIE, page 1-4. IEEE Computer Society, (2016)Blended e-assessment: Migrating classical exams to the digital world., , , and . Comput. Educ., (2013)Work-in-Progress - Towards a Virtual Training Environment for Lower Gastrointestinal Endoscopy., , , , and . iLRN, page 1-3. IEEE, (2022)A Novel Method to Measure Self-Regulated Learning Based on Social Media., , , and . IEEE Access, (2021)Predictors and early warning systems in higher education - A systematic literature review., , , and . LASI-SPAIN, volume 2415 of CEUR Workshop Proceedings, page 84-99. CEUR-WS.org, (2019)Exploring the Synergies between Gamification and Data Collection in Higher Education (Short paper)., , , and . LASI-SPAIN, volume 3238 of CEUR Workshop Proceedings, page 12-17. CEUR-WS.org, (2022)A Gamification Module for BeA Platform., , , and . FIE, page 1-5. IEEE, (2020)