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Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle.

, , , , , , and . EuroSSC, volume 5279 of Lecture Notes in Computer Science, page 220-234. Springer, (2008)

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Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)A Vocabulary Learning Game Using a Serious-Game Approach., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 13-22. Springer, (2013)Input Forager: a user-driven interaction adaptation approach for head worn displays., , , and . MUM, page 115-122. ACM, (2016)A Multiagent System Architecture for Quality of Service Management in Distributed Multimedia Systems., and . SMARTNET, volume 160 of IFIP Conference Proceedings, page 121-134. Kluwer, (1999)Resource Reservation for Adaptive QOS Mapping in Real-Time Mach.. IPPS/SPDP Workshops, volume 1388 of Lecture Notes in Computer Science, page 1047-1056. Springer, (1998)Reusable integrity management services for embedded systems., , and . SOCA, page 1-8. IEEE Computer Society, (2009)Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., and . iiWAS, page 546-555. ACM, (2019)An alternative approach to blockchain mining work for making blockchain technologies fit to ubiquitous and mobile computing environments., and . ICMU, page 1-4. IEEE, (2017)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., and . ACM Multimedia, page 289-297. ACM Press, (1994)Experiences with building middleware for audio and visual networked home appliances on commodity software.. ACM Multimedia, page 611-620. ACM, (2002)