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Efficient Live and on-Demand Tiled HEVC 360 VR Video Streaming., , , , , , , , , и 2 other автор(ы). ISM, стр. 81-88. IEEE Computer Society, (2018)Evaluating CAIA delay gradient as a candidate for deadline-aware less-than-best-effort transport., , , и . Networking, стр. 1-6. IEEE Computer Society, (2017)ACM Multimedia BioMedia 2019 Grand Challenge Overview., , , , , , , , , и 3 other автор(ы). ACM Multimedia, стр. 2563-2567. ACM, (2019)A framework for less than best effort congestion control with soft deadlines., , , и . Networking, стр. 1-9. IEEE Computer Society, (2017)Man vs. AI: An in silico study of polyp detection performance., , , , , , и . CBMS, стр. 720-725. IEEE, (2023)How much delay is there really in current games?, и . MMSys, стр. 89-92. ACM, (2015)The VMU Participation @ Verifying Multimedia Use 2016., , , , , , и . MediaEval, том 1739 из CEUR Workshop Proceedings, CEUR-WS.org, (2016)An Evaluation of Tail Loss Recovery Mechanisms for TCP., , , , и . Comput. Commun. Rev., 45 (1): 5-11 (2015)Multimedia-unfriendly TCP congestion control and home gateway queue management., , , , и . MMSys, стр. 35-44. ACM, (2011)Analysing user satisfaction in next generation networks for multimedia multicast transmission., и . QoMEX, стр. 1-6. IEEE, (2015)