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Activate your GAIM: a toolkit for input in active games., , and . Future Play, page 151-158. ACM, (2010)Investigating interruptions in the context of computerised cognitive testing for older adults., , , and . CHI, page 2649-2658. ACM, (2012)Thumbnails for Data Stories: A Survey of Current Practices., , , , , and . IEEE VIS (Short Papers), page 116-120. IEEE, (2019)Overview: The Design, Adoption, and Analysis of a Visual Document Mining Tool for Investigative Journalists., , , and . IEEE Trans. Vis. Comput. Graph., 20 (12): 2271-2280 (2014)Critical Reflections on Visualization Authoring Systems., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 26 (1): 461-471 (2020)DataToon: Drawing Dynamic Network Comics With Pen + Touch Interaction., , , , , , , , , and . CHI, page 105. ACM, (2019)Classifying input for active games., , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 379-382. ACM, (2009)Fostering Enterprise Conversations Around Data on Collaboration Platforms., , and . CoRR, (2023)Inking Your Insights: Investigating Digital Externalization Behaviors During Data Analysis., , , , , , and . ISS, page 255-267. ACM, (2019)Augmented Chironomia for Presenting Data to Remote Audiences., , and . UIST, page 18:1-18:14. ACM, (2022)