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Sometimes You Win, Sometimes You Learn - Success Factors in Reward-Based Crowdfunding.

, , , and . MKWI, page 467-478. Universitätsverlag Ilmenau, (2016)

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Open Service Innovation Online- Community für Cloud-Service-Ökosysteme, , and . Cloud-Services aus der Geschäftsperspektive, Springer Gabler, Wiesbaden, (2016)Marktunterstützung durch Open-Service-Innovation, , and . Cloud-Services aus der Geschäftsperspektive, Springer Gabler, Wiesbaden, (2016)Visualizing Unfair Ratings in Online Reputation Systems., , , , and . ECIS, (2015)A Zero-Entry Cyber Range Environment for Future Learning Ecosystems., , , and . Cyber-Physical Systems Security, Springer, (2018)Area estimation of look-up table based fixed-point computations on the example of a real-time high dynamic range imaging system., , , and . FPL, page 591-594. IEEE, (2012)Role Model Optimization for Secure Role-Based Identity Management., , and . ECIS, (2014)Woohoo TinkerBots! The Marketing Effect of Crowdfunding., , and . ICIS, Association for Information Systems, (2016)Measuring Identity and Access Management Performance - An Expert Survey on Possible Performance Indicators., , , , and . ICISSP, page 233-240. SciTePress, (2018)An implementation of 3D Electron Tomography on FPGAs., , , and . ReConFig, page 1-5. IEEE, (2012)Anforderungserhebung für eine Online- Community für Open Service Innovation im Cloud-Computing-Umfeld, , and . Cloud-Services aus der Geschäftsperspektive, Springer Gabler, Wiesbaden, (2016)