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A flexibilização curricular da disciplina interação humano computador (IHC) para enfrentar desafios emergentes.

, and . IHC, page 457-460. ACM, (2014)

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Building a Space for the Human in IoT: Contributions of a design process., , , and . J. Braz. Comput. Soc., 28 (1): 80-95 (September 2022)Hands on, Heads in: Building IoT Scenarios for Learning Software Engineering., , and . CLEI, page 1-10. IEEE, (2021)A flexibilização curricular da disciplina interação humano computador (IHC) para enfrentar desafios emergentes., and . IHC, page 457-460. ACM, (2014)Interaction spaces and socioenactive dimensions: exploring perturbations of IoHT., and . IHC, page 23:1-23:10. ACM, (2020)Gerenciamento do vocabulário de tags do usuário em sistemas baseados em folksonomia., and . WebMedia (Companion), page 201-204. ACM, (2008)Inquiring Evaluation Aspects of Universal Design and Natural Interaction in Socioenactive Scenarios., , , , , , and . HCI (7), volume 11572 of Lecture Notes in Computer Science, page 39-56. Springer, (2019)Affective state, self-esteem and technology: an exploratory study with children in hospital context., , , and . IHC, page 10:1-10:11. ACM, (2019)Evaluating the User Experience: A Study on Children's Interaction with Socio-enactive Artifacts in a Hospital Context., , , , and . HCI (18), volume 11583 of Lecture Notes in Computer Science, page 408-422. Springer, (2019)Reclaiming human space at IoT: contributions of the socially aware design., , , , and . IHC, page 42:1-42:11. ACM, (2019)Investigating aspects of affectibility for universal access in socioenactive system scenarios., , , , , and . IHC, page 33:1-33:11. ACM, (2019)