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Advanced VR Calibration for Upper Limb Rehabilitation: Making Immersive Environments Accessible.

, , , , , , and . ICEIS (2), page 378-389. SCITEPRESS, (2024)

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Performance Analysis for Upper Limb Rehabilitation in Non-Immersive and Immersive Scenarios., , , , , , and . ICEIS (2), page 231-242. SCITEPRESS, (2023)Rehab-Immersive: Improving Upper Limb Rehabilitation for Spinal Cord Injury Patients through Hand-Interactive Virtual Reality., , , , , and . ISMAR-Adjunct, page 797-800. IEEE, (2023)Advanced VR Calibration for Upper Limb Rehabilitation: Making Immersive Environments Accessible., , , , , , and . ICEIS (2), page 378-389. SCITEPRESS, (2024)Virtual Reality-Based Adapted Handball Serious Game for Upper Limb Rehabilitation in Spinal Cord Injured Patients., , , , , and . ICEIS (2), page 337-347. SCITEPRESS, (2024)Novel kinematic indices for quantifying upper limb ability and dexterity after cervical spinal cord injury., , , , , , and . Medical Biol. Eng. Comput., 55 (5): 833-844 (2017)Picking Cubes: A Rehabilitation Tool for Improving the Rehabilitation of Gross Manual Dexterity., , , , , , , and . ISAmI, volume 806 of Advances in Intelligent Systems and Computing, page 265-273. Springer, (2018)Clinical, Functional and Kinematic Correlations using the Virtual Reality System Toyra® as Upper Limb Rehabilitation Tool in People with Spinal Cord Injury., , , , , , and . NEUROTECHNIX, page 81-88. SciTePress, (2013)